Hi guys, this is Nux, a new project I'm working on!

This is the second version of the prototype with only a sample level.

Rules:
The player have to hit a "stone" with the help of a "pendulum" attempting to reach the "home" area trying to not fall out from the platform!

For the development of Nux , I would like to follow a feedback-based strategy, where anyone can share opinions, tips and feedbacks of any kind! 

For this first phase of development the basic question is:
- Is the core gameplay enough fun?

::::: COMMANDS :::::

<left or right arrow> 

during step 1 to rotate the pendulum.

<Space bar> to:  

step 1. select intensity;

step 2. drop the pendulum!

So...  enough small talk ...GL & HF!!!

EXTRA :
In this version of the prototype, the stone is rapresented by a " tenerone " and the home as a dish! There is an "anecdote" behind this choice and if you want to know this and more stories please follow my devlog! Here, you can find more informations about the development and the path i'm following! 

In addition, for aspirant game designers like me or the more experts who want to share their knowledge with me,  here is the link to the GDD i'm writing for this project! 

Thank you in advance,

F.A.


Development log

Leave a comment

Log in with itch.io to leave a comment.